Programming Videogames: Genesis Last updated:
09/23/99  

Genesis Sections

  • Accessories
  • Emulators
  • Emul. Operation Tips
  • Classic Music
  • Genedit
  • How Videogames Are Made For Genesis
  • Basic Videogame Production
    1.Concept/Fleshing
    2.View Mode
    3.Programming
    4.Alpha-Beta
    5.Production
    6.Conclusion
  • Advanced VideoGame Production
    1.The Demos
    2.Adv.Programming
    3.Adv.Production
    4.Adv.Roms
  • PC Equivelents
  • Screen Shot Comp.
  • Translations
  • Tech. Resource Info.
  • Utilities
  • And Finally...



    Console Sections

  • 32x
  • Gameboy
  • GameGear
  • Genesis
  • N64
  • Neo-Geo
  • NES
  • Playstation
  • SNES
  • Sega-CD
  • Master System
  • Turbo Graphics 16

    Feature Sections

  • Blaster Master U.G.
  • Console Necessities
  • Emulation.h(e)lp
  • EMU FAQ
  • EMULinks
  • Front Ends Central
  • Game Skins
  • Hosted Projects
  • Message Board #1
  • Ningendo
  • Rare ROMS Page
  • Sonic HeadQuarters
  • Sonic Stuff Research
  • Suggested Links
  • Translation Central
  • Mtek RPG Facility
  • V. Gaming FanFare
  • W E M U
  • Ynt Tranlators


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    Ultimo
    Genesis Maintainer
    ~
    General Maintainer
    Genesis Videogame Programming

    Sooner or Later People Wonder: How do they work? Pinball, for instance, is easy to see how it works. You hit a flipper and you see the ball travel everywhere. But when you are playing Sonic 3, chances are you will not know how it came to be. If you want to learn just a little bit how things work, look on the Left side for specific places. I'll be working on a Game in this Article called "Sonic 4: The Death of Sonic." Remember, this is just a basic tour of the world of programming on the Genesis, but You can still understand how some games work.




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