Programming Videogames: Genesis Last updated:
09/23/99  

Genesis Sections

  • Accessories
  • Emulators
  • Emul. Operation Tips
  • Genedit
  • How Videogames Are Made For Genesis
  • Basic Videogame Production
    1.Concept/Fleshing
    2.View Mode
    3.Programming
    4.Alpha-Beta
    5.Production
    6.Conclusion
  • Advanced VideoGame Production
    1.The Demos
    2.Adv.Programming
    3.Adv.Production
    4.Adv.Roms
  • PC Equivelents
  • Screen Shot Comp.
  • Translations
  • Tech. Resource Info.
  • Utilities
  • And Finally...



    Console Sections

  • 32x
  • Gameboy
  • GameGear
  • Genesis
  • N64
  • Neo-Geo
  • NES
  • Playstation
  • SNES
  • Sega-CD
  • Master System
  • Turbo Graphics 16

    Feature Sections

  • Blaster Master U.G.
  • Console Necessities
  • Emulation.h(e)lp
  • EMU FAQ
  • EMULinks
  • Front Ends Central
  • Game Skins
  • Hosted Projects
  • Message Board #1
  • Ningendo
  • Rare ROMS Page
  • Sonic HeadQuarters
  • Sonic Stuff Research
  • Suggested Links
  • Translation Central
  • Mtek RPG Facility
  • V. Gaming FanFare
  • W E M U
  • Ynt Tranlators


    Go Back to Main
  • Email . .
    Ultimo
    Genesis Maintainer
    ~
    General Maintainer
    Step 5: Programming



    Ba-da Bing, Ba-da BOOM! You got the game finsihed, what are you going to do now? You, of course, burn it on to ROMS! They take roms on their computer (hmm........sounds funny :) and burn them into the plastic cartrages. These chips cost a lot, though. About 5-10 bucks a shot, these chips make the Console Cart Game system much more than CD-Based, which are about 1-2 dollars a pop. And sometimes they also forget to remove codes, bugs, and more stuff.....(Like Pokemon.....MissingNO)


    Go To Step 6:Conclusion
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