N64 Page Maintainer
|06/05/00 Part 2 Alright I've put a new color scheme on, I'd like for you all to tell me if it looks good or not, email me here and tell me what you think.
06/05/00 Hmm, it's been almost a year but no I'm not dead, now that schools almost over, I'm going to be doing
a total redo of this site, graphics, updating, adding tons of crap and everything, sound good? well stay tuned then ;)
09/09/99 OH MY GOD AN UPDATE! Right... Well im the new updater of the
N64 section... call me Offspng,OffspngBNL, or TwinD(as seen on EFNET), well... i updated
the Emu sections with 1964, Sunset, True Reality for windows,PC64... but well Dreamcast is out, go buy one have fun..
07/10/99 The author here hasn't done much work so I'm temporarily
taking over again...and guess what? I got glide wrappers. Click here
as for ROMS..well I got a 56k modem, so I might upload some more! (MIGHT)
Contributions are A-L-W-A-Y-S welcome!
- Toys for your toys: a listing of add-ons available for the unit. Like
the rumble pack, or the expansion pack. (Not ready yet)
- A section that reviews each emulator and discusses the pros and cons
of each emulator from Project Reality to Project Unreality
Tips - Having trouble running the latest and greatest emulator?
Read this document of tips and advise. It contains answers to the questions
I get asked the most. (It could even save you some headaches.)
- Games, game sites, translations, utilities, you name it. If it deals
with the N64 and it can be downloaded, then it's in here.
equivilents - A listing of quality console based games ported to the
Shot Comparison - A simple page to compare the graphical emulation
of all N64 emulators.
Resource Information - Are you an emulator author looking for technical
related information concerning this unit? Look no further! (Ok, its not
a tech info page, but it does give you a outsider scope on how it runs.
If I'm wrong on anything, mail me!)
Finally... - Luigi in Super Mario 64? (Beta 1 Release - Up but
under heavy construction)
R4300i 93.75 mHz , 125 MIPs
Cp0, Cp1, Cp2
no dedicated sound processor, handled through co-processors. Unit capable
of 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100 PCM channels
Data Path width:
processors: 64-bit, memory: 128-bit
160,000 rectangular polygons per sec with all hardware features turned
4 Megabytes or 8 with expansion pack
64Megabit (8 Megs) to current 256 Megabit (32 Megs)Will expand to 512 Megs
with the N64DD.
9 buttons with 8-way direction pad and analog direction stick
The Nintendo 64 was a radical change from the accepted way by still using
cartridges. It is debateable on how much this affected them, but the main
lack was the lack of titles in the beginning. Now the Nintendo 64 is going
strong due to Rare, Nintendo, Konami, Acclaim, and Midway. Acclaim and
Midway has a resurgance because of their support for the Nintendo 64. They
could make a sports game for the Nintendo 64 and have it be the only one
out there. The fact that people believed it would die stopped after Banjo-Kazooie
came out, and switched to whether Zelda would knock Sony from the top spor.
The Nintendo started a trend with it's controller set up. It made a analog
and digital joystick, along with the memory card port on the bottom of
the controller. It has spawned the rumble pack, which Sony copied, and
the 4 controller ports which made Goldeneye such a popular game. When Goldeneye
was in the top 10 games sold in 98 when it was released in 97 says a lot
about the fun death matching it has. 5 chipsets, the cartridge and memory
needed to be emulated, and people thought it would take a 800 Mhz computer.
Well, UltraHLE fixed that theory. And this is where we are. I'm still disappointed
about the fact that it is limited to 32MB of Data.