Programming Videogames: Genesis Last updated:
09/23/99  

Genesis Sections

  • Accessories
  • Emulators
  • Emul. Operation Tips
  • Genedit
  • How Videogames Are Made For Genesis
  • Basic Videogame Production
    1.Concept/Fleshing
    2.View Mode
    3.Programming
    4.Alpha-Beta
    5.Production
    6.Conclusion
  • Advanced VideoGame Production
    1.The Demos
    2.Adv.Programming
    3.Adv.Production
    4.Adv.Roms
  • PC Equivelents
  • Screen Shot Comp.
  • Translations
  • Tech. Resource Info.
  • Utilities
  • And Finally...



    Console Sections

  • 32x
  • Gameboy
  • GameGear
  • Genesis
  • N64
  • Neo-Geo
  • NES
  • Playstation
  • SNES
  • Sega-CD
  • Master System
  • Turbo Graphics 16

    Feature Sections

  • Blaster Master U.G.
  • Console Necessities
  • Emulation.h(e)lp
  • EMU FAQ
  • EMULinks
  • Front Ends Central
  • Game Skins
  • Hosted Projects
  • Message Board #1
  • Ningendo
  • Rare ROMS Page
  • Sonic HeadQuarters
  • Sonic Stuff Research
  • Suggested Links
  • Translation Central
  • Mtek RPG Facility
  • V. Gaming FanFare
  • W E M U
  • Ynt Tranlators


    Go Back to Main
  • Email . .
    Ultimo
    Genesis Maintainer
    ~
    General Maintainer
    Step 6: Conclusion



    And thats how you make games. I skipped some of the smalled steps and merged them, but you start to understand how games work and how they look. Remember, there is more, like Mocking(Demos), Converting(like Half-Life PC to PSX), and even more out there. This just gets you started in the thinking of a Video Game Designer. If you want more information check these sites out:
  • Videogames.com - There Features are good starts on technology
  • Classic Gaming.com - Another Good site for Beginners. Shows a really detailed look at chips (everything) and some others.
  • My Genesis Hardware In English - Starts you into the chips of the Genesis.
  • Back to the 'Zone