Turbo-Grafx/PC Engine Emulation Sections
About the unit:
NEC's first video game system looked 16-bit, sounded 16-bit, but in reality, it was 8-bit to the core. Though its main CPU was 8-bit, the chips that handled its graphics and sounds instructions were 16-bit, 
Turbo Grafx 16 Unit Image
The Turbo Grafx 16
making the system look like a 16-bit system at first glance. One neat feature this unit had was that all it game cartridges, (or HuCards), were about the size of a credit card. This made the games extremely portable. This is reflected by the release of the "Turbo Express". It was a Gameboy looking device with a black case and a color LCD screen. But unlike the Gameboy, where you had to buy a separate Gameboy version of a NES game to play it on Gameboy., you could use the same HuCard for the main unit on the Turbo Express!
A CD-ROM unit was later released: the first CD unit for any console unit. Though a bit expensive, it never got a large following from the consumer. The Turbo Grafx 16 unit later faded out of the main stream market a year or two year later, but its imprint to the world wouldn't.
TG16 Sections

  • Accessories 
  • Emulators 
  • Emul. Operation Tips 
  • Game Of The Month 
  • GD&L 
  •  Game Cheats 
  • PC equivilents 
  • ROM Compatibility 
  • ROM Images 
  • Screen Shot Comp. 
  • Tech. Resource Info. 
  • Translations 
  • Tutorials 
  • Utilites 
  • And Finally...
  • Console Sections

  • 32x
  • Gameboy
  • GameGear
  • Genesis
  • Master System
  • N64
  • Neo-Geo
  • NES
  • Playstation
  • Sega-CD
  • SNES
  • Turbo Grafx 16

  • Return to the 'ZONE

    P§ycotron ~
    Head TG-16 Maintainer

    Generial Maintainer

    The TG16 Maintainer
    Turbo Grafx/PC Engine Emulation Sections
    Accessories - Toys for your toys: a listing of add-ons available for the unit. 
    Emulators - A section that reviews each emulator and discusses the pros and cons of each emulator from A to Virtual Magic Engine
    Emulator Operation Tips - Having trouble running the latest and greatest emulator? Read this document of tips and advise. It contains answers to the questions I get asked the most. (It could even save you some headache.)
    GD&L - Games, game sites, translations, utilities, you name it. If it deals with the TG-16 and it can be downloaded, then it's in here.
    PC equivilents - A listing of quality console based games ported to the PC.
    Rom Compatiblity Chart - What ROMs work and what ROMs don't under todays best emulators? The list is in here!
    (Turbo Graffix 16) ROM Image Archive - A large collection of TG-16 ROMs.
    Screen Shot Comparison - A simple page to compare the graphical emulation of all TG16 emulators.
    Translations - Ever wanted to play an foreign game but was turned down because it was in another language? Well, bring your interests back!In here, you will find a listings on known foreign TG-16 ROMs translated to English. 
    Tutorials - Tutorials to help get you started with some of the TG-16 Emulators.
    Technical Resource Information - Are you an emulator author looking for technical related information concerning this unit? Look no further! (Coming soon.) 
    Utilities - A listing of utilities for the TG-16. 

    And Finally... - if you have anything of humor to pass relating to a game or anything about this unit, pass it along! 



    Quick Specs List:

  • Released: 1988 (U.S.) 
  • Main Processor & sound chip: HuC6280 (7.16MHz) 
  • Video Processor: HuC6270 
  • Sound: 6 channel stereo (5-bit sampling) 
  • Color Processor: HuC6260 (odd but true) 
  • Color Pallet: 512 
  • On screen: 512 (256 for sprites, 256 for the background.) 
  • Control of 64 sprites at once (16 colors and 32x64 max size.) 
  • Ram:  8 Kbyte (64Kbit)
  • Video Ram: 64Kbyte " 512 Kbit"
  • Cart Size: 256Kbit - 20 Megabit Max. (S.F. 2) Normally 8 Mbits 
  • JoyPad configuration: 4 buttons [I, II, SELECT & START]



    Back to the 'Zone


    Thanks to David Michel for the specs and to the Dump for the TG16 image.