Programming Videogames: Genesis Last updated:
03/13/00  

Genesis Sections

  • Accessories
  • Emulators
  • Emul. Operation Tips
  • Genedit
  • How Videogames Are Made For Genesis
  • Basic Videogame Production
    1.Concept/Fleshing
    2.View Mode
    3.Programming
    4.Alpha-Beta
    5.Production
    6.Conclusion
  • Advanced VideoGame Production
    1.The Demos
    2.Adv.Programming
    3.Adv.Production
    4.Adv.Roms
    5.Final Gold Editing
  • PC Equivelents
  • Screen Shot Comp.
  • Translations
  • Tech. Resource Info.
  • Utilities
  • And Finally...



    Console Sections

  • 32x
  • Gameboy
  • GameGear
  • Genesis
  • N64
  • Neo-Geo
  • NES
  • Playstation
  • SNES
  • Sega-CD
  • Master System
  • Turbo Graphics 16

    Feature Sections

  • Blaster Master U.G.
  • Console Necessities
  • Emulation.h(e)lp
  • EMU FAQ
  • EMULinks
  • Front Ends Central
  • Game Skins
  • Hosted Projects
  • Message Board #1
  • Ningendo
  • Rare ROMS Page
  • Sonic HeadQuarters
  • Sonic Stuff Research
  • Suggested Links
  • Translation Central
  • Mtek RPG Facility
  • V. Gaming FanFare
  • W E M U
  • Ynt Tranlators


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  • Email . .
    Ultimo
    Genesis Maintainer
    ~
    General Maintainer
    Step 5: Final Editing



    This is the big show. Anyone Played Gran Turismo 2? Anyone annoyed by the bugs? I know I am.......Its because of the great thing called "deadlines." Sometimes games are being made, and if they are not finished on time, They just dissapear. This is basic fact. But some companies want to gip you out of a game for a few bucks.....and sometimes this leads to final editing.

    Mostly final editing goes like this: Either hide the bugs, put back the cheats, or just leave them be. This is where the master copy is finally made. Sometimes Master Copy's are bad, (take for instance, Gran Turismo 2: you CANT finish 2.8 percent of the game because they didn't fix the bugs)and sometimes they are good. Its up to the publisher.

    Finally, if you want to take your hand at editing your OWN games, juust look to the many ASM language assemblers throught the Web.
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