Infogrames was never my favourite software house. Their
games are usually a display of cool graphics but they
lack gameplay. And Silver is the most recent demonstration
The first thing that annoyed me in this game was the
instalation... it completely freaked out my DirectX
controls. This may be due to an unfortunate bug, but it's
quite a displeasure. But let's move to the game... The
game's intro is sooooo boring that watching TV Shop can be
more exciting. But it features some nice graphics (assuming
that you can stay awake long enough).
Now the game itself. The graphics can be splitted into two
parts... The scenarios are really great. But when a game
uses a fixed camera (like this), the scenarios usually
have this quality. I've also liked the athmospheric effects,
like the rain and snow, since they are quite realistic.
The characters, on the other hand, are a complete disaster.
They look completely deformed at close range (not just
pixelized... really deformed).
The sound is one of the best parts of the game. The musics
provide some ambience and the sound effects are good
(although some of the voices suffer from the
"let's-hire-a-cheap-actor-to-do-it" syndrome). Either way,
they improve the game's general quality.
Moving on, we have the most important thing on a game (and
specially on a RPG): the gameplay. This game promised a lot
more than it could offer... The battle mode, for example, is
terrible and confusing. You'll end up moving the mouse
randomly on some battles. A real time battle system needs
a good control to succeed and Silver fails miserably here.
As for moving the characters outside the battles, you won't
have any problems... if you're experienced with graphical
adventures. Silver doesn't have that RPG feeling, it's more
like a graphical adventure with some battles in the middle.
You find an item here, use it there... it's all too
predictable. You'll be able to control up to six characters
(three at the same time) but that doesn't add much to the
gameplay. They have the same speed, the same blows, can use
the same weapons... You won't notice many differences.
As for the map... it's really small. While exploring
dungeons you'll end up asking where are all the people.
Conversations usually are an interesting part in a RPG,
but here they pratically don't exist. One final remark goes
to the lame save system. Unlike most RPGs, the savespots
aren't fixed. After doing something important, the chronicler
will appear to write your adventures (and save your game).
But maybe because he's a shy guy, he doesn't appear often.
Sometimes, a single mistake and you'll have to repeat what
will look like decades of game.
Concluding, and as you probably have guessed, I've hated
the game. It's because there's crap like this flying around
that there are people who look at RPGs as boring games.
There are better things where you can waste your money.