Dragon Warrior 2 FAQ: version 1.5--by Daniel Wagoner Original Version February 3, 1996 Last Revision February 8, 1998 *Note: This file was written in Windows 95 WordPad, and the tables may look strange in another text viewer, I apologize for this. You can try adding or deleting some of the tabs and spaces to correct the problem. If you are using WordPad, make sure Wrap to Window is selected under View--Options. Instructions: Most of the game is self-explanatory. It plays pretty much like any other RPG. The A button brings up the menu, and accepts commands in windows. The B button cancels commands in windows. Press start to begin the game. Select is not used. HP means Hit Points, when your hit points reach 0, you die. If one person in your party dies, you must revive them with a spell, item, or a visit to the house of healing; sleeping at the INN will NOT revive dead party members! If your entire party dies, you will lose half your gold, and the person who last saved your game will revive only the Prince of Midenhall. MP means Magic Points, each spell costs a certain amount of MP. **The Prince of Midenhall cannot use spells. If someone is poisoned, cursed (by equipping cursed things), or dead, you can remedy this at the house of healing, for a price. You can only save your game with a king (or, if there is no king, someone else may save your game). BE SURE TO HOLD RESET WHILE TURNING THE POWER OFF, OTHERWISE YOU MIGHT LOSE YOUR SAVE GAME!! Doors can be opened by using the right key, or with the OPEN spell. The silver key opens silver doors only, the golden key opens gold doors only, the jailer's key opens jail doors only, and the OPEN spell opens any door (thus, you may sell or discard your keys after learning OPEN). ***IMPORTANT*** All weapons and armor MUST be equipped before they are effective!!! Story: At the end of Dragon Warrior 1, Princess Gwaelin and the hero (the one who slew the Dragonlord and is a descendant of Erdrick the Great) journey far to find a new kingdom to rule. They create the kingdom of Midenhall, to the east of the continent of Alefgard. Gwaelin bears three children. The older prince is given Midenhall, the younger prince is given Cannock, and the princess is given Moonbrooke. The descendants of these three will be your party. Now, watch the opening of the game as Moonbrooke is attacked by minions of the evil wizard, Hargon... Items: Medical Herb--restores some HP. Antidote Herb--removes poison. Wizard's Ring--restores 15-30 MP; may be used repeatedly until it breaks. Fairy Water--same as REPEL spell. Wing of the Wyvern--same as RETURN spell. Leaf of the World Tree--same as REVIVE spell. Dragon's Bane--USE this item to equip it on someone, it reduces effectiveness of spells like SLEEP and STOPSPELL on them. Dragon Potion--if you are lucky, metal babbles might drop this. It allows you to save your game anywhere! Gremlin's Tail--This item is cursed, I'm not sure what its exact effect is, but suffice it to say this is a bad item, don't try to use it, just sell it ASAP. Magic: (C=Prince of Cannock, M=Princess of Moonbrooke, D=amount of damage done to each enemy) NAME MP Caster Target Description ---------------------------------------------------------------------------- HEAL 3 C One Ally Healing--restores about 30 HP HEALMORE 5 M,C One Ally Healing--restores about 50 HP HEALALL 8 M One Ally Healing--restores all HP ANTIDOTE 3 C,M One Ally Healing--removes poison REVIVE 15 C One Ally Healing--revive with 1HP; will not work in battle, however SLEEP 2 M One Enemy Group Indirect Attack--puts enemies to sleep STOPSPELL 3 C One Enemy Group Indirect Attack--blocks enemy spells DEFENCE 2 M All Enemies Indirect Attack--lower enemy def. pow. FIREBAL 2 C One Enemy Attack--small fireball, 20D INFERNOS 4 M One Enemy Group Attack--vacuum attack, 30D FIREBANE 4 C All Enemies Attack--wall of fire, 30D EXPLODET 8 M All Enemies Attack--large explosion, 60D DEFEAT 4 C One Enemy Group Attack--kills enemies instantly SACRIFICE 1 C All Enemies Attack--caster dies, enemies destroyed RETURN 6 C All Allies Other--warps party to last place saved; doesn't work in caves & towers OUTSIDE 6 C,M All Allies Other--warps party out of cave/tower REPEL 2 M - Other--weaker enemies don't attack STEPGUARD 4 C,M All Allies Other--protects from barriers/swamps INCREASE 2 C All Allies Other--increases def. power OPEN 2 M Door Other--opens any door CHANCE 15 M Random Other--random effects, try it! Equipment: Here is the best equipment that I recommend for each character. Note: Make sure you equip everyone with a Dragon's Bane when you get to Tantegel (use the USE command, not EQUIP command). Prince of Midenhall: He can equip all weapons and armor. The best equipment for him is: Thunder Sword, Erdrick's Armor, Erdrick's Shield, and Erdrick's Helmet. The Thunder Sword casts INFERNOS when used in battle, unfortunately, that spell is not particularly useful by the time you find the sword... It is a very strong sword, however, even stronger than Erdrick's Sword. The Thunder Sword and Erdrick's armor are found in the cave to Rhone, the armor protects the hero from barriers and swamps!! Erdrick's Shield is found in Cannock castle, and Erdrick's Helmet is found in the Shrine of the Holy, in the Southeastern part of Alefgard. *Note--The Sword of Destruction is a stronger sword that can be won from Giants, but it is cursed, and will cause paralysis occasionally during battle if equipped. Sell it for big bucks instead! Prince of Cannock: He can equip most weapons and armor. The best equipment for him is: Falcon Sword, Magic Armor, and Shield of Strength. The Falcon sword only adds +5 to his attack power, but it allows him to attack TWICE per turn. This gives him a LOT more total attack power than if he had the Iron Spear equipped. It can be purchased in the town of Tuhn near the Moon tower, as can the Shield of Strength, and Magic Armor. When you use the Shield of Strength in battle, It has the same effect as the HEALMORE spell, which is very useful! *Note--You may notice that the Mink Coat is a bit stronger than the Magic Armor, however, the Magic Armor protects him somewhat from fire-based attacks (like fire-breath and the FIREBANE spell). Thus, the Magic Armor is a better choice, as the Mink Coat provides no protection from fire. Princess of Moonbrooke: She can equip few weapons and armor. The best equipment for her is: Staff of Thunder and Water Flying Cloth. The Staff of Thunder casts INFERNOS in battle, and can be obtained by defeating the mad clown in Midenhall. The Water Flying Cloth can be made by Don Mahone in Tuhn, if you give him the Magic Loom and Dew's Yarn. Even though she can't equip it, give her a Shield of Strength. She CAN use it in battle to produce the HEALMORE spell on herself. *Note--The Prince of Cannock can also equip the Water Flying Cloth for better protection, however, there is only ONE of these in the game. If you give the Cloth to him, the princess will be defenseless. Experience Levels: Here is an exp. chart, it gives suggested levels for traveling to each place in the game. All levels given are for the Prince of Midenhall, as your companions' levels will always be lower than his. The maximum levels for each character are: Prince of Midenhall--50, Prince of Cannock--45, and Princess of Moonbrooke--35. Everyone will reach these levels after accumulating a total of 1,000,000 (one million) exp. each. Place Level Midenhall 1 Leftwyne 4 Cannock 5 Cave of Bravery 6 Cave West of Cannock 9 Hamlin 10 Tower of Wind 14 Lianport 15 Tantegel 15 Zahan 16 Wellgarth 16 Charlock 17 Tower South of Alefgard 19 Beran 19 Tuhn 20 Osterfair 20 Tower of the Moon 21 Sea Cave 23 Rhone Cave 24 Hargon's Castle 30 Walkthrough: Gathering Companions: You begin with the Prince of Midenhall. You must locate the Prince of Cannock first. Go West from Midenhall to Leftwynne to gather information and supplies. Now go North to Cannock castle and talk to the king and the prince's sister, Halla. They will tell you that the prince has gone to the Spring of Bravery, in the East. Go there (it at the Northeast corner of the continent) and enter the cave. Talk to the man at the spring and tell him you don't want a drink. He will tell you that the prince has gone to Midenhall castle. Make sure you talk to the man again, and take a drink from the spring before you leave to restore your HP. Go South to Midenhall after exiting the cave. The king will tell you that you just missed the prince, and that he has gone off to Midenhall to look for you. I believe this is an error in the game, because the prince is not in Midenhall, he is in Leftwynne. After speaking to the king of Midenhall, head West to Leftwynne and you'll find him at the inn. Talk to him and he will join your party! (Note--you can't just go to Leftwynne to find the prince; you MUST visit the spring of bravery first.) Go west and get the silver key in the cave of the lake. Make sure the Prince of Cannock knows STOPSPELL before going south to Hamlin. To get there, enter the shrine Southwest of Cannock, and head down when you enter the cave, don't go left, it just leads to a dead end with no treasure chests. Once outside, head South along the shore to reach Hamlin. In Hamlin, notice the dog that follows you. Go West to Moonbrooke castle (or what's left of it...) and talk to everyone there (including the flames). You will find out that the Mirror of Ra is in the swamp where the four bridges can be seen. This swamp is found Southeast of the castle. Search in the swamp to find the mirror, take it back to Hamlin and use it in front of the dog and behold! the dog is really the princess of Moonbrooke! Getting a ship: Now, get up levels around Hamlin, and then inside Moonbrooke Castle until the princess learns REPEL, and the Prince of Cannock learns RETURN and OUTSIDE. Go to the tower of wind southeast of Hamlin (you must head northeast of Hamlin first through the forest, and then go South along the beach to get there) Climb the tower and find the cloak of the wind. The cloak is on the 2nd floor, but you must climb to near the top, and then take a series of stairs back down to where the cloak is. Have anyone equip the cloak, then head Southwest of Moonbrooke to a shrine, pass through it and head Northwest until you find a tower. Climb the tower and jump of the North end of the top of the tower. With the cloak of the wind on, you will land across the channel. Continue to the Northeast to the port town. Talk to the woman and defeat the demons. (Make sure you stay at the inn, and revive anyone who might be dead before fighting the demons!) The grateful woman will give you a ship. Head north until you reach a shallow area in the sea. Search there to find the treasure. Take it back to the port town and exchange it for the echoing flute. The man who gives you the flute is behind a silver door; get in the ship again (inside the town) and sail to his house (instead of outside through the channel) to trade the treasure for the flute. This flute will tell you where a crest is hidden. Exploring the World: Next, go East of the port town to the continent of Alefgard. You'll know it's Alefgard when the famous "Alefgard music" starts playing. Go East to Tantegel castle, talk to everyone, make sure you buy Dragon's Banes for everyone, and save. Go across the river to Charlock castle, and get Erdrick's Sword. Now explore the world in your ship. If you're having trouble locating various places, here is how to get to them: Osterfair: Sail East from Alefgard; Cannock will be to the North, and you will run into the long peninsula which led you from Cannock to Hamlin. Sail around this peninsula and head East until you see Midenhall. Now turn South and go to the shrine to the southeast where the man talks about keys. Head due South from here and you will find the island of Osterfair. You can enter from the left side of the island to visit Osterfair. Now head West from this large island until you hit the continent. Sail South along the shore and you'll come to a small island with a lone tree. This is the world tree. Get a Leaf of the World tree by searching here; once you use the leaf, come back to get another. Now head East and a little North to find a shrine on a small island. This is the fire shrine, it has travel doors that lead to various other places, but you'll need a golden key to get to most of them. From the fire shrine, sail South until the shrine disappears off the top of the screen. Now turn East and you'll see Zahan town on a small island. Enter it and search where the dog leads you to find the Golden key. Go back to the World Tree and head West along the Southern shore of the large continent in the middle of the world. You should see the town of Welgarth as you sail by. Here you will find Roge Fastfinger in the jail. To do this, buy the blank spot in the item shop to get the jail key (it costs 2,000GP). Explore the jail to find Roge Fastfinger, he will give you the watergate key. If you're having trouble, enter the empty cell and push on all the walls inside to find his hiding place. Now, go to the North tower of the Dragon's Horn, located southwest of Lianport. Get the Dew's Yarn on the third floor; just keep SEARCHing on the 3rd floor of the Northern tower and you'll find it. To reach Beran, go just South of Osterfair island and sail East until you hit land, then sail South to a desert area, get out and walk to Beran (you should see the town when you exit the ship). Now you've explored all you want to for now. Get up levels near the Shrine of the Holy in Alefgard (Southeast portion) and occasionally you'll meet 8 metal slimes; the Saber Tigers here also give good exp and gold. To earn extra Gold to buy Magic Armor and Shields of Strength, here's a little GP gaining trick: Go to Midenhall and save the game with the king. Using the 3 keys, go to the basement and fight the evil clown (make sure you have raided the royal treasury, Erdrick's Token is here). After defeating the clown, you'll receive the Staff of Thunder. Sell the staff at the item store (about 19,000GP I believe) and go save with the king, and tell him you do not wish to continue. Hit reset and restore your game. Now the clown will be alive again. Kill him, and receive another staff! Sell it and repeat until you have 65,535GP, then repeat again to get the staff, and keep it this time. Now you can afford those expensive weapons and armors. After learning STEPGUARD, go to Zahan and get the Magic Loom. Now you should go to Tuhn, which is a really REALLY hard to find town. From Beran, head Northeast by ship and you'll come to the Southwest corner of the largest continent in the world. There are two rivers here; one lies to the Northwest of the other. Take the Northwestern river and make your way through it until the river ends at a forest. Get out of the ship and walk through the forest path through the mountains. Go West, North, and East, and you should be able to see the town. Keep going around the mountains, and you'll finally be able to reach the town. Go to the watergate in the North part of town (go North next to the INN, you won't actually exit the town; this will let you access the Northern area where the watergate is) and open it with the watergate key. Now find Don Mahone and give him the yarn and loom. Cast RETURN, save the game, quit, restart, and return to Tuhn for the Water Flying Cloth. This time, you may take the Eastern river, as opening the watergate has made a more direct path to Tuhn. Now sail South of Tuhn to the tower of the Moon and find the moon fragment; do the same thing as with the Tower of the wind: climb up and then take another path back down, you'll see a man standing next to the chest. Go to the Sea Cave south of Osterfair to find the Eye of Malroth. To get there, sail 20 spaces West of the mouth of Osterfair island, and then turn south. Use the Moon Fragment at the shallows to make them disappear. In the cave, make your way to the floor filled with lava (the water flying cloth will protect the princess from the heat, but STEPGUARD won't work.) and head all the way left to the stairs leading down to the next floor (these stairs are off by themselves, not near the place where there are several other stairs). This cave is somewhat confusing, and there are mean pink tigers here; but I can't give better directions than this, sorry :(. Once you find the stairs going down on the lava floor, the path will be straightforward. Keep going and beat the two Mad Clowns for the Eye of Malroth. Rhone: Go back to Beran and use the travel door. Exit the shrine and go west to a swamp. In the swamp use the Eye of Malroth to open the cave to Rhone. Now, get all the crests before proceeding to Rhone (see below for locations). Go north of Osterfair with all the crests to Rubiss' island. He (or she?) will give you Rubiss' Charm. The cave to Rhone is fairly large with many tough enemies and traps. Upon entering the cave, go down to the basement to find the crest, then head to floor 2. On floor 2, head east from the stairs and go past 2 intersections. Take the 3rd intersection down, and keep going until you see stairs, they lead to floor 3. Go all the way right on floor 3 to get Erdrick's Armor. Next, go all the way up to the stairs that lead to level 5. After arriving at level 5, go down 1 step and left 1 step to fall to level 4. In this large room, head to the lower left. There is a pitfall 1 step up and 1 step right from the corner. Fall in it to find the mighty Thunder Sword. Make your way back to level 5. Now, to avoid the numerous hidden holes, follow these instructions from the stairs: down 2 steps, left 2, down 4, right 3, and down 1. You are now at level 6. Make sure you choose the right path, or you'll be lost! These steps will tell you which direction to go when you have a choice, otherwise, follow the path until you reach an intersection, then go in the direction stated. From the stairs, head right; at the first intersection, go right, now you are in a small room with a block in the center. In the "middle" of the block, there is a pitfall, so just go around the block, exit this room to the lower right. Now take the upper path heading right, next head left, keep going up at the next intersection, and finally head right to the stairs. The stairs lead to Rhone!! But you're not out of the woods yet! Make a break for the shrine, which is Northeast of the cave exit. This shrine contains a healer who will totally restore you, revive any dead party members for free, and even save your game! Now, go south of the shrine and fight Cyclops and Silver Batboons to raise levels until you learn Defeat and Explodet. Now fight giants and others around the shrine. (The big purple enemies will occasionally drop a Wizard's Ring!) Raise the Prince of Midenhall's level to at least 30. Go to the castle of Rhone by going west then south from the shrine; walk along the mountains. Enter the castle and... what?!? It's Midenhall!! or is it?? Use Rubiss' Charm to break the deception. There are no random enemies on the ground floor of the castle. Go behind the throne, enter the barrier (using STEPGUARD) and use the OPEN spell or keys until you find the hidden door. Now go right in this hallway to another door, open it and you'll see an odd looking block surrounded by a barrier. Walk to the center and use the Eye of Malroth now. You will be taken to floor 2. There are enemies on floors 2 and 3, but they're very easy to navigate. After reaching floor 4, there will be no more random enemies, but Hargon has 3 guardians: Atlas, Bazuzu, and Zarlox. If you die after defeating any or all of these guardians, DO NOT SAVE (you may get healed at the shrine, just say NO when he asks if you want to save.) and head back to the castle. The guardian(s) you killed will stay dead! (**Note: I'll use my character names to make it easier: Daniel=Prince of Midenhall, Artho=Prince of Cannock, and Gwen=Princess of Moonbrooke.) To kill Atlas, have Daniel attack, have Artho parry, use Shield of Strength(SOS), or cast INCREASE, and have Gwen cast DEFENSE or use SOS. Revive anyone who died. To kill Bazuzu, have Daniel attack, have Artho parry/SOS, and Gwen cast SLEEP (it actually works sometimes!). Revive any dead. To kill Zarlox, do the exact same thing you did for Bazuzu. To kill the mighty Hargon, have Daniel attack, Artho cast STOPSPELL (yes, it works on Hargon, the "master wizard"!), and Gwen cast EXPLODET or use SOS. Boy is Hargon a wimp! Congratulations! You did it! You beat Hargon... Uh oh!!!! He has a hidden master!!!!! Meet Malroth, he's really mad, and he wants his eye back! Have Daniel attack, have Artho cast INCREASE (keep this up until it won't work anymore), HEALMORE on Daniel, or SOS, and have Gwen cast DEFENCE (same as INCREASE, keep it up until it won't work), SOS or cast HEALALL on Daniel. Malroth knows the HEALALL spell, so he's tough to beat! He can also attack you at about 70 damage points (he only attacks once per turn, thank goodness!) He can also breathe fire that causes 50-70 damage on each of you!! If you beat him, you win the game! You will now be able to travel all around the world and talk to everyone, with no enemies to worry about! Head to Midenhall after you finish and watch the ending! Crest Locations: Take the five crests to Rubiss' shrine (located north and slightly west of Osterfair by ship) to receive Rubbiss' Charm. The echoing flute will help you locate the crests. If you still can't find them, look below. Sun Crest: Sail Northwest of Zahan, to the fire shrine and search in the upper right corner (OUTSIDE of the walls) to find the crest. Water Crest: Once you have all the keys, go back to Hamlin and fight the demons to get the crest. Star Crest: There is a tower on an island South of Alefgard; it's South and a little West of the shrine of the holy. Climb it, and follow the old man to the treasure chest. Surprise! He is a demon. Defeat him to get the crest. Moon Crest: Beat the tiger in Osterfair and the king will give you the crest. Life Crest: Search the bottom floor of the cave to Rhone to find this crest. Game Genie Codes: I do NOT encourage the use of a game genie! It can mess things up (temporarily), and can even erase your save games! If you are having problems with your game, be sure you try removing your game genie before asking me for help. I do not have a website (right now anyway, I may in the future). Several people have E-mailed me saying how much they loved my website :-) I don't have one! :- ) This FAQ should be available at the Video Game FAQ warehouse: http://www.gamefaqs.com and Dustin's Dragon Warrior/Quest shrine: http://www.dragonfire.net/~gaming/dustin/dragon/dragon.htm Look for my other FAQ: Dragon Warrior 3 FAQ version 1.5 Dragon Warrior 2 FAQ by Daniel Wagoner. My E-mail addresses are: Internet: daniel0777@aol.com America Online: Daniel0777 If you have anything to add to this FAQ, or find any errors, please let me know, and I will update the FAQ. Dragon Warrior 2, spells, characters, and items in the game are all copyrights of ENIX corporation. You may freely distribute this FAQ as is, but if you change anything, get my permission before distributing it. (PLEASE don't change it with asking, I've seen several websites where people have rearranged by FAQ, added Game Genie codes, etc. without my permission [only ONE person had my permission to change it] I don't like this very much, so please ask me first.)